Selected work • Prototypes • Finished projects

Projects

A collection of my work across game development, AR/VR, web development, and hardware prototyping. This page is meant as an overview, while the individual project pages will go into more depth with process, challenges, and technical details.

Unity / C# AR & VR Web / APIs Arduino 3D Modeling 3D Printing

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Search by keywords (Unity, AR, VR, React, API, Arduino…) or use the category buttons to filter the list.

Highlighted projects

These projects represent my most substantial work — including course projects and my bachelor project. Each one shows how I design, implement, iterate, and reflect across game dev, AR/VR, software, and hardware systems.

AR Density Learning App (Bachelor Project)

A mobile AR learning application that helps students understand the relationship between mass, volume, and density by visualizing materials as a scaled 3D object in the real world. Built in Unity with AR Foundation and refined through iterative design and classroom testing.

Unity C# AR Foundation Mobile AR Learning User Testing
  • Role: Solo (Bachelor project)
  • Year: 2025–2026
  • My work: Full app implementation, AR logic, UI, interaction flow, testing, and iteration
  • Focus: Density→volume scaling, tracking robustness, iterative design, classroom feedback

AR Density Learning App (Course Project)

Mobile AR learning tool that visualizes how the same mass can have different volumes depending on material density by placing a resizable, textured cube on a tracked real-world object.

Unity C# AR Foundation Image Tracking Mobile AR
  • Role: Two-person team (AR course)
  • Year: 2024
  • My work: Full app implementation, AR setup, scaling logic, UI, and interaction
  • Focus: AR tracking, material selection, density→volume scaling

VR Organ Explorer

VR learning application designed to help medical students explore human anatomy through interactive 3D organ models in an immersive, low-stress environment.

Unity C# VR Medical Oculus Quest
  • Role: Two-person team
  • Year: 2024
  • My work: Nearly all implementation, interaction logic, scene setup, and app structure
  • Focus: Immersive learning, anatomy visualization, interaction design

Poltergeist Pursuers (AR Game + Custom Controller)

Mobile AR game prototype focused on physical movement and immersion, using a custom-built controller to detect and capture ghosts in the real world.

Unity AR Hardware Arduino
  • Role: Two-person team
  • Year: 2024
  • My work: Unity implementation, game logic, AR systems, and app-side interaction
  • Focus: AR gameplay, physical interaction, custom input device

Interactive Racing Wheel System

Arduino-based racing wheel prototype with steering input, paddle shifting, and LED rev feedback connected to Unity for live wheel angle, gear, revs, and speed display.

Arduino Unity C# Serial LEDs
  • Role: Solo
  • Year: 2024
  • Focus: Hardware↔Unity integration, real-time feedback, input visualization

Wi-Fi-Controlled Omnidirectional Robot (Mecanum Wheels)

A 3D-printed mecanum-wheel robot controlled from a browser over Wi-Fi, with an OLED “eyes” display that reacts to movement commands.

Arduino Uno R4 WiFi Wi-Fi / HTTP Robotics 3D Printing Fusion 360
  • Role: Two-person team
  • Year: 2025
  • My work: 3D modeling, physical hardware/chassis work, and OLED animations
  • Focus: Wireless control, mecanum movement, chassis iteration, expressive feedback

Live Satellite Tracker

A full-stack web application that tracks selected satellites in real time using the N2YO API, displaying live positions on a map together with detailed satellite data stored through MongoDB.

React Node.js MongoDB API Maps
  • Role: Solo
  • Year: 2024
  • Course: Web Programming 2
  • Focus: Live API data, map visualization, full-stack integration, database storage

The Library of Alexandria

A story-driven 2D game prototype with roguelike structure, dialogue, and a perk-based progression system where collected books change the player’s abilities.

Unity C# Game Dev Procedural Narrative
  • Role: Three-person team
  • Year: 2023
  • My work: Designed and implemented the procedural level system, character sprites/animations, and narrative structure in Unity
  • Focus: Seeded generation, perk-based progression, dialogue system

Other projects

Smaller builds, experiments, and coursework projects.

Unity FPS Prototype

Gameplay systems, shooting feel, impact effects, and iteration.

UnityC#Game Dev

3D Print Utility Parts

Functional modeling for real-world use using Fusion and 3D printing workflows.

3D Modeling3D Printing

Want details on a specific project?

If you’re reviewing this with my CV, feel free to ask for a walkthrough of any project.