Recent graduate • Game dev • XR • Hardware
About me
I’m a hands-on developer who enjoys building interactive systems and prototypes, driven by curiosity and a passion for turning ideas into working software.
I’m Martin “Marty” Rasmussen, a recent graduate in Game Development and Learning Technology from the University of Southern Denmark.
My background combines game development, AR/VR, and hardware prototyping. I mainly work in Unity and C#, but I also enjoy building systems that connect software, interaction, and physical components.
I’m especially interested in creating interactive experiences and tools that are practical, testable, and well thought out — whether that means a game mechanic, a mobile AR learning app, or a hardware-driven prototype.
Background
My interest in development started with a fascination for games and the idea that a computer could be used to create interactive worlds and experiences. I studied programming for two years at Odense Technical Gymnasium (HTX), where I had already decided that I wanted to work in software in some form.
I initially studied software engineering at university and completed 90 ECTS credits, but over time I realized I was more motivated by building real applications and interactive systems than by the more theoretical parts of the field. That led me to switch to the bachelor programme in Game Development and Learning Technology, which suited me much better with its more hands-on and project-based approach.
During my studies I worked on projects involving game development, AR and VR applications, hardware prototyping with Arduino, robotics systems, and learning technologies. My bachelor project was an AR Density Learning App, where I focused on visualizing the relationship between mass, volume, and density through mobile augmented reality.
How I work
Hands-on and practical
I learn best by building. When I get a task or need to work with a new tool, I like getting into it directly, experimenting, and figuring out how to make it work in practice.
Curious problem solving
I’m driven by curiosity and enjoy solving problems by testing ideas, refining them, and learning through iteration. I’m more of a builder and tester than a theorist.
Broad technical profile
I’ve worked with a wide range of technologies across game development, AR/VR, hardware prototyping, robotics, and learning applications. I enjoy projects where different disciplines meet.
From idea to prototype
One of the things I enjoy most is taking an idea from a rough sketch or concept and turning it into something tangible, usable, and testable — even if it starts as a simple proof of concept.
Skills & tools
Game Development
- Unity and C#
- Gameplay systems and mechanics
- Game design and prototyping
- UI, interaction, and feedback
AR / VR
- AR Foundation
- Mobile AR applications
- VR interaction and immersive experiences
- Visualization and learning-focused tools
Hardware & Prototyping
- Arduino systems
- Sensors, motors, LEDs, and controllers
- Hardware-software integration
- Rapid prototyping and debugging
3D & Tools
- Fusion 360
- Blender
- 3D printing workflow
- Basic Git, web development, Python, and Java
What I’m looking for
I’m interested in junior roles where I can contribute to interactive systems, especially within game development, XR applications, simulation, or software connected to physical interaction.
Game development is the area that excites me the most, especially when it involves mechanics, storytelling, design, and interactive experiences. At the same time, I’m also very interested in AR, VR, and other practical prototype-driven work.
I’m currently based in Switzerland and open to both on-site and remote work.
A bit more about me
Outside of development, I enjoy video games both as entertainment and as a source of inspiration. I like thinking about why certain mechanics, stories, and interactions work well, and how games create engaging experiences.
I also enjoy 3D modeling and 3D printing, both as a hobby and as a practical tool. I like being able to solve small everyday problems by designing and printing something useful, whether that is a missing stand, a bracket, or another small custom part.
More broadly, I enjoy learning about new technology and imagining what future tools, interactive systems, and emerging platforms might make possible.
Want to know more?
If you’re reviewing this as part of a job application, feel free to reach out or take a look at my projects.