Selected work • Prototypes • Finished projects

Projects

A collection of my work across game development, AR/VR, and hardware prototyping. Each project includes what I built, what I learned, and the tools/tech involved.

Unity / C# AR & VR Arduino 3D Modeling 3D Printing

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Search by keywords (Unity, AR, VR, Arduino…) or use the category buttons to filter the list.

Highlighted projects

These projects represent my most substantial work — including course projects and my bachelor project. Each one shows how I design, implement, iterate, and reflect across game dev, AR/VR, and hardware systems.

AR Density Learning App (Bachelor Project)

A mobile AR learning application that helps students understand the relationship between mass, volume, and density by visualizing materials as a scaled 3D object in the real world. Built in Unity with AR Foundation and developed through iterative testing and refinement.

Unity C# AR Foundation Mobile AR Learning User Testing
  • Role: Solo (Bachelor project)
  • Year: 2025–2026
  • Focus: Density→volume scaling, tracking robustness, iterative design & testing

AR Density Learning App (Mobile)

Mobile AR learning tool that visualizes how the same mass can have different volumes depending on material density — by placing a resizable, textured cube on a tracked real-world object.

Unity C# AR Foundation Image Tracking Mobile
  • Role: Two-person team (AR course)
  • Year: 2024
  • Focus: AR tracking, UI material menu, density→volume scaling

VR Organs Explorer (Medical Visualization)

Educational VR application designed to help medical students explore human anatomy through interactive 3D organ models in an immersive, low-stress learning environment.

Unity C# VR Medical Oculus Quest
  • Role: Two-person team
  • Year: 2024
  • Focus: Immersive learning, anatomy visualization, interaction

Poltergeist Pursuers (AR Game + Custom Controller)

Mobile AR game prototype focused on physical movement and immersion, using a custom-built controller to detect and capture ghosts in the real world.

Unity AR Hardware Arduino 3D Printing
  • Role: Two-person team
  • Year: 2024
  • Focus: AR gameplay, physical interaction, custom input device

Interactive Racing Wheel System (Arduino + Unity)

Arduino-based racing wheel prototype with steering input (servo feedback), paddle-shift microswitches, and an LED “rev” strip — connected to Unity for live wheel angle, gear, revs, and speed display.

Arduino Unity C# Serial LEDs
  • Role: Solo
  • Year: 2024
  • Focus: Hardware↔Unity integration, real-time feedback

Wi-Fi-Controlled Omnidirectional Robot (Mecanum Wheels)

A 3D-printed mecanum-wheel robot controlled from a browser over Wi-Fi (phone hotspot), with an OLED “eyes” display that reacts to movement commands.

Arduino Uno R4 WiFi Wi-Fi / HTTP Robotics 3D Printing Fusion 360
  • Role: Two-person team
  • Year: 2025
  • Focus: Wireless control, mecanum mapping, chassis iteration, OLED feedback

The Library of Alexandria (Narrative Roguelike Prototype)

A story-driven 2D game prototype with roguelike structure, dialogue, and a themed progression system where collected “books” grant perks that change the player’s abilities.

Unity C# Game Dev Procedural Narrative
  • Role: Three-person team
  • Year: 2023
  • My work: Procedural level generation, character sprites/animations, structuring the narrative project in Unity
  • Focus: Seeded generation, perk-based progression, dialogue system

Project archive

Smaller builds, experiments, and coursework projects.

Unity FPS Prototype

Gameplay systems, shooting feel, impact effects, and iteration.

UnityC#Game Dev

3D Print Utility Parts

Functional modeling for real-world use (Fusion/Inventor workflow).

3D Modeling3D Printing

Want details on a specific project?

If you’re reviewing this with my CV, feel free to ask for a walkthrough of any project.