Background • Skills • How I work
About me
I’m Martin “Marty” Rasmussen — a hands-on developer with experience across game development, AR/VR, and hardware prototyping. This page gives a bit more context on my background, skills, and how I approach projects.
Background
I’m currently finishing a bachelor’s degree in Game Development and Learning Technology. My studies have given me experience across software development, interactive systems, and physical computing — with a strong focus on building things that actually work in practice.
While my academic path has involved a broad range of topics, my main motivation has always been the same: building interactive systems — whether that’s a game mechanic, an AR prototype, or a hardware-driven experiment.
How I work
Hands-on & practical
I learn best by building. Most of my projects start as prototypes that I iterate on until the system feels solid, understandable, and usable.
Broad but focused
I’m not a specialist in a single narrow field. Instead, I’m comfortable working across software, hardware, and different platforms — and learning what’s needed for the task.
Systems thinking
I enjoy understanding how things fit together: game systems, data flow, hardware signals, and how changes in one part affect the rest.
Finishable projects
I care about taking projects far enough that they can be shown, tested, explained, and reused — not just started and abandoned.
Skills & tools
Game Development
- Unity (C#)
- Gameplay systems & mechanics
- UI, feedback, and polish
- PC, VR, and AR projects
AR / VR
- AR Foundation (mobile AR)
- VR interaction & navigation
- Learning & visualization tools
- Spatial reasoning & scale
Hardware & Prototyping
- Arduino (multiple university courses)
- Sensors, motors, LEDs, controllers
- Serial communication with Unity
- Hands-on debugging & testing
3D & Fabrication
- Fusion / Inventor (primary)
- 3D modeling for real-world use
- 3D printing workflows
- Basic Blender when needed
What I’m looking for
I’m interested in roles where I can work with interactive systems — especially game development, AR/VR, and projects that combine software with physical or spatial components.
I’m particularly motivated by environments where learning, experimentation, and practical problem-solving are valued.
Want to know more?
If you’re reviewing this as part of a job application, feel free to reach out or ask about specific projects or skills.