Background • Skills • How I work

About me

I’m Martin “Marty” Rasmussen — a hands-on developer with experience across game development, AR/VR, and hardware prototyping. This page gives a bit more context on my background, skills, and how I approach projects.

Background

I’m currently finishing a bachelor’s degree in Game Development and Learning Technology. My studies have given me experience across software development, interactive systems, and physical computing — with a strong focus on building things that actually work in practice.

While my academic path has involved a broad range of topics, my main motivation has always been the same: building interactive systems — whether that’s a game mechanic, an AR prototype, or a hardware-driven experiment.

How I work

Hands-on & practical

I learn best by building. Most of my projects start as prototypes that I iterate on until the system feels solid, understandable, and usable.

Broad but focused

I’m not a specialist in a single narrow field. Instead, I’m comfortable working across software, hardware, and different platforms — and learning what’s needed for the task.

Systems thinking

I enjoy understanding how things fit together: game systems, data flow, hardware signals, and how changes in one part affect the rest.

Finishable projects

I care about taking projects far enough that they can be shown, tested, explained, and reused — not just started and abandoned.

Skills & tools

Game Development

  • Unity (C#)
  • Gameplay systems & mechanics
  • UI, feedback, and polish
  • PC, VR, and AR projects

AR / VR

  • AR Foundation (mobile AR)
  • VR interaction & navigation
  • Learning & visualization tools
  • Spatial reasoning & scale

Hardware & Prototyping

  • Arduino (multiple university courses)
  • Sensors, motors, LEDs, controllers
  • Serial communication with Unity
  • Hands-on debugging & testing

3D & Fabrication

  • Fusion / Inventor (primary)
  • 3D modeling for real-world use
  • 3D printing workflows
  • Basic Blender when needed

What I’m looking for

I’m interested in roles where I can work with interactive systems — especially game development, AR/VR, and projects that combine software with physical or spatial components.

I’m particularly motivated by environments where learning, experimentation, and practical problem-solving are valued.

Want to know more?

If you’re reviewing this as part of a job application, feel free to reach out or ask about specific projects or skills.