Game Development • Mixed Reality (AR/VR) • Hardware Prototyping

Hi, I’m Martin “Marty” Rasmussen.

I build interactive systems that combine game development, AR/VR, and hardware. My work ranges from Unity-based experiences and mobile AR apps to Arduino-driven prototypes and 3D models made for real-world use.

I’m a broad, hands-on developer with experience across software, hardware, and physical interaction — comfortable learning new tools, platforms, and technologies as projects demand.

Unity / C# AR & VR Arduino & Hardware 3D Modeling 3D Printing Prototyping

What I do

I enjoy game development as a form of entertainment — from classic PC and console games to VR and AR experiences — while also building functional AR/VR tools for learning and experimentation, and hands-on hardware prototypes.

🎮 Game Development

Designing and building interactive experiences focused on fun, feel, and player engagement — from mechanics and systems to polished gameplay, mainly in Unity (C#).

🥽 AR / VR Applications

Functional AR and VR projects for learning, visualization, and experimentation, built with AR Foundation and Unity.

🔧 Hardware & Prototyping

Arduino-based systems, sensors, motor control, and physical prototypes that connect software to the real world.

🎨 3D & Visuals

Practical 3D modeling for interactive projects and 3D printing — primarily Fusion / Inventor, with some Blender when needed.

Featured projects

A few highlights (you can swap these placeholders for your best work).

Project Title #1 (placeholder)

One sentence: what it is + what’s interesting (e.g., “AR app teaching mass/volume/density with Unity + AR Foundation”).

  • Role: Solo / Team
  • Tech: Unity, C#, AR Foundation
Read more →

Project Title #2 (placeholder)

One sentence: what it is + outcome (e.g., “Custom Arduino controller + Unity integration for steering/gear indicators”).

  • Role: Solo / Team
  • Tech: Arduino, Serial, Unity
Read more →

Project Title #3 (placeholder)

One sentence: what it is + what you learned (e.g., “Blender animation scene: modeling, lighting, NLA loops, final render”).

  • Role: Solo
  • Tech: Blender, 3D, Animation
Read more →

Quick intro

This site is a collection of projects I’ve worked on across game development, AR/VR, and hardware prototyping. I enjoy exploring different technologies and building practical prototypes — whether that’s a game system, a mobile AR app, or a hardware-driven experiment.

You can find my background, education, and tools on the About page.

More about me

Current focus

📌 What I’m exploring

  • Turning existing prototypes into finished, well-documented projects
  • Game mechanics and systems in Unity (PC, VR, and AR)
  • Practical AR/VR applications for learning, visualization, and tools
  • Connecting hardware and software (Arduino, sensors, custom controllers)

✅ What I care about

  • Systems that feel good to use, especially in games and immersive experiences
  • Code and setups that are understandable, stable, and reusable
  • Projects that actually get finished and can be shown, explained, and tested
  • Learning new tools and platforms when a project calls for it

Want to collaborate or chat?

If you have a project idea, internship opportunity, or just want to talk game dev / hardware — feel free to reach out.